Config file Info:
new_weapons.ini is read for every map if new_weapons_mapname.ini is not found. (IE: new_weapons_de_dust2.ini)file: | amxmodx/configs/new_weapons.ini
syntax: | "old model/sound file" "new model/sound file" ["Team"]
example : | "models/model.mdl" "models/newmodel.mdl"
example : | "sound/weapons/sound.wav" "sound/weapons/newsound.wav" "CT"
example : | "models/v_knife.mdl" "models/v_knife2.mdl" "T"
example : | "models/p_rocketlauncher.mdl" "models/p_rocketlauncher2.mdl" "Axis"
Team name that comes after the models/sounds can be both without or with quotes. The team is optional, if no team specified the model/sound will be applied to all players on all teams. If you do specify a team it should be one of the following:
T
Terrorist
Terrorists
Blue
B
Allies
1
CT
Counter
Counter-Terrorist
Counter-Terrorists
CounterTerrorists
CounterTerrorist
Red
R
Axis
2
Yellow
Y
3
Green
G
4
Notes:
Note 1: The more models + sounds you replace into the config file the less efficient this plugin will become. This doesn't mean that you cannot put a bunch of models + sounds into the config file, nor that it is not recommended, just that if your server experiences higher ping, consider reducing the number of replaced models + sounds.
Note 2: By default you can replace a max of 50 v_models + 50 p_models + 50 w_models + 50 sounds. You can change this on lines 5 - 9 of the .sma file then you'll have to recompile+replace the plugin with the new .sma file and you are good2go.
Note 3: Remember, the client has to download every model + sound that you are replacing upon entering the server. Don't go overboard please.
Note 4: you cannot replace any sound files except for melee weapons.
Note 5: Stay away from using symbols in your file and folder names. Example: "sound/weapons/==GHW==/knife_slash1.wav" is a bad name. "sound/weapons/GHW/knife_slash1-2.wav" is also a bad name.
Note 6: Can't replace shield models.
Recommendations:
FPS Banana (skins)
sv_downloadurl
get plugin
get source