[CSGO] [ZR] Burn slow down fix

Post Reply
User avatar
Andreeas
Hero Member
Hero Member
Posts: 601
Joined: Wed Jan 22, 2020 8:17 pm
Jucator SA:MP ?: Nu
Nick:: Andreeas
Jucator CS ?: Nu

[CSGO] [ZR] Burn slow down fix

Post by Andreeas »

Code: Select all

inf_slowdown.sp : Similar to the previous plugin, this one makes inferno-based damage to slowdown. The slowdown is performed with stamina as in the burn slowdown plugin, so the result will not affect either maps nor other plugins.

Cvars:

zr_inferno_slowdown [DEFAULT : 40.0] – Amount of stamina penalty to apply when being slowed down by inferno damage.

Code: Select all

burn_slowdown.sp : One of the big issues in CS:GO’s zombie gamemodes is that the classic napalm nades don’t slow the zombies down. Some of us believe this is actually good because it means that different alternatives might appear and make the gamemode evolve, but despite our personal thoughts we’re aware that some servers might prefer it. This plugin makes players get slowed down by means of stamina when they are hurt by fire attached to them (that is, when they’re burning). This means that this plugin will be completely compatible with Z:R’s napalm on classes, and the slowdown will not affect the players’ jumping (as it happens with speed-multiplier based fixes). There will not be problems with maps where a velocity multiplier is set, since stamina is completely independent from it.

CVars:

sm_stamina_burncost [DEFAULT : 25.0] – Stamina penalty to be applied when you’re burnt.
sm_napalmonly [DEFAULT : 1] – Whether or not to apply stamina penalty on all kinds of burn damage types. It can make you slowdown on certain maps with env_fire so perhaps it’s not the best idea (since the fix isn’t Z:R specific and humans would be affected too).




Plugin / Source
Post Reply

Return to “Gameplay”