This plugin is intended for Zombie:Reloaded servers, I wrote this as a replacement for Molotov's.
What does it do? Knocks back players hurt by grenades in the direction the attacker was looking when he threw it.
Theoretically this should lag much less; as it only makes one call per victim per grenade (with optional visual effects) To prevent "fail nades" or player trolling victims will only go in one direction and victims behind the attacker will only go vertical. (this prevents attackers looking in the opposite direction and wall bouncing them) As this is intended for Z:R it currently only works on Terrorists / Zombies.
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Edit: Added new ignite & ring effects @Credits to Franc1sco I felt that its better to have an indicator in-game against a horde of zombies. Disable these if you have them enabled in another plugin or experiencing performance problems.
Edit 2:I believe you need another plugin for fire particles to show up - found here https://rulesofp.wordpress.com/2014/...e-done-in-css/
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In order to slow the victim, try adjusting these settings:
sv_staminarecoveryrate 20 (Default 60)
sv_staminalandcost 0 or 0.2 (Default 0.5)
sv_staminajumpcost 0 or 0.2 (Default 0.5)
(if you don't care about slowdown, leave these alone)
Cvars:
Code: Select all
sm_nadekick_enabled - Enable/Disable the plugin. Default = 1 (Enable = 1)
sm_nadekick_debug - Print debug to chat. Default = 0 (Enable = 1)
sm_nadekick_vknockback - Vertical knockback multiplier. Default = 10.0 (Min 0.1, Max 1000.0)
sm_nadekick_hknockback - Horizontal knockback multiplier. Default = 20.0 (Min 0.1, Max 1000.0)
sm_nadekick_pdistance - How far victim must be to receive knockback. Default = 115.0 (Min 0.1, Max 1500.0)
sm_nadekick_stampenalty - How much to slow victim. Disabled = 0.0 (Min 0.0, Max 100.0)
sm_nadekick_dmgcap - The max amount of damage velocity can scale with. Default = 30 (Min 1.0, Max 100.0)
sm_nadekick_iTime - How long to ignite the victim. Disabled = 0 (Min 0.0, Max 15.0) Disable this if you have performance issues
sm_nadekick_ringSize - How large to make the ring effect. Disabled = 0 (Min 15.0, Max 800.0)
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Source