PopeLightning - added some fixes

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greenie
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PopeLightning - added some fixes

Post by greenie »

This little plugin was based off my requiem plugin. I was coding the Lightning part for it and decided it would be cool as a stand-alone slay plugin. What it does is this:

The admin can choose a player to slay using PopeLightning. It will then create seven lightning bolts coming from the sky randomly hitting spots around the player. If by chance the player is close by a random lightning spot it will slowly drain 50 health and if they still arn't dead by then it will deliever a finishing blow. Although the player has a large chance that the lightning won't strike them so it adds a little interesting piece to the plugin.

I also added popezap that allows you to zap a certain player with lightning. Adds some effects... essentially its the same as popelightning only horizontal.

Due to popular demand I also added pope aim zap. Which is exactly like pope zap but you can aim where it goes and it will deal damage to those you shoot it at. This is very fun. Also the giver of the aim pope zap is no longer damaged from his own zap.

Effects include cool sounds, glow effect making it look like they are getting electrocuted and interesting little chat remarks about the pope... damn the pope is so cool.

I was tired of shitty slay plugins where lightning would come from the admin and no interesting shit happened. So yea download this to be cool.
amx_popelightning <target>
amx_popezap <target>
amx_aim_popezap

CVAR:
amx_popefreeze <1/0> : Toggles the bury effect
#include <amxmodx> // Amx mod include definitions
#include <fun> // Fun Module
#include <amxmisc> // Useful functions
#include <engine> // Engine Plugin

new PLUGIN[]="Pope Lightning"
new AUTHOR[]="CubicVirtuoso"
new VERSION[]="3.50"
get plugin
get source
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