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KreedZ (KZ): Spawns Fix

Posted: Mon Nov 22, 2021 8:31 am
by greenie
KreedZ (KZ): Spawns Fix 1.0.0


- Description -
This plugin makes sure that every player can spawn properly in case there aren't enough spawn points on the map and/or spawn points are located too close to each other. Originally, if it happens that a player spawns on a point that's occupied by another player (up to 64 units away to be exact), the player occupying that space will get killed. This plugin gets rid of that behavior.
I tried other plugins found on this forum that have the same/similar purpose, but all of them failed to properly do this and I always had players complain that there weren't enough spawn points available.


- Features -
Removes all terrorist spawn points.
Allows up to 32 players to spawn even if there's only 1 spawn point on the map.
Spawns players randomly at any of existing spawn points.


- Requirements -
Server running KreedZ or other similar mod that has Semiclip and doesn't need Terrorist spawns.
Latest version of AMX Mod X 1.8.3 development branch.
Latest version of Orpheu to compile and run the plugin.
Valve's Counter-Strike gamedll - it won't work on ReGameDLL_CS! (will probably work if you use only ReHLDS)


- Installation -

Install Orpheu and put Orpheu's include files (found under addons/amxmodx/scripting/include in the Orpheu archive) in your compiler's include folder.
Download kz_spawns_fix.sma attached below (or find it in the attached archive under addons/amxmodx/scripting) and compile it using the latest 1.8.3-dev compiler with Orpheu include files added.
Extract the attached arhive in your cstrike directory.

get plugin
get source