YTYP Importer for 3DsMax 1.0
Posted: Wed Feb 25, 2026 9:16 pm
https://www.gta5-mods.com/tools/ytyp-im ... oad/187707
GTAV YTYP Importer for 3ds Max (GTA V Modding)
This tool was made for GTA V modders who work with MLOs in 3ds Max.
With it you can import YTYP Entities directly into 3ds Max and have all the props automatically snap into their correct positions/rotation. No more manual alignment or guesswork.
Features:
Import YTYP files directly into 3ds Max
Automatically place props in their original coordinates
Works with interiors, props, and MLO structures
Fast and simple workflow for modders
How to Use:
Use CodeWalker or OpenIV to extract YDRs, YBNs, Textures, etc.
You can use Ook3D’s Tutorial to extract all interior props
Tutorial Link
Import Models:
Bring all extracted models into 3ds Max using GIMS Evo "Import Them"
Import your YTYP by clicking "Import YTYP Entities"
Run this tool inside 3ds Max.
Load your YTYP file and everything will be placed exactly in position.
That’s it, your full interior is now ready inside 3ds Max!
Installation:
Place the script file (.mse) into your 3ds Max Scripts/Startup folder.
Example:
"C:\Program Files\Autodesk\3ds Max 2025\scripts\Startup"
Restart 3ds Max.
You will now find the GTAV YTYP Importer under the Utilities tab.
Requirements:
3Ds Max (2016 or newer recommended)
GIMS Evo
GTAV YTYP Importer for 3ds Max (GTA V Modding)
This tool was made for GTA V modders who work with MLOs in 3ds Max.
With it you can import YTYP Entities directly into 3ds Max and have all the props automatically snap into their correct positions/rotation. No more manual alignment or guesswork.
Features:
Import YTYP files directly into 3ds Max
Automatically place props in their original coordinates
Works with interiors, props, and MLO structures
Fast and simple workflow for modders
How to Use:
Use CodeWalker or OpenIV to extract YDRs, YBNs, Textures, etc.
You can use Ook3D’s Tutorial to extract all interior props
Tutorial Link
Import Models:
Bring all extracted models into 3ds Max using GIMS Evo "Import Them"
Import your YTYP by clicking "Import YTYP Entities"
Run this tool inside 3ds Max.
Load your YTYP file and everything will be placed exactly in position.
That’s it, your full interior is now ready inside 3ds Max!
Installation:
Place the script file (.mse) into your 3ds Max Scripts/Startup folder.
Example:
"C:\Program Files\Autodesk\3ds Max 2025\scripts\Startup"
Restart 3ds Max.
You will now find the GTAV YTYP Importer under the Utilities tab.
Requirements:
3Ds Max (2016 or newer recommended)
GIMS Evo